New idea for the start of the short, it really is going to get a ‘kick’ up the butt ;)

quick animation test of the seagull, just seeing what else the I might need to do with the rig, so far seems to be ok. time to get this sucker into some of the shots :) next the marlin 

Rig is about 80% done… still on for a character test this weekend I think :) 

Rig is about 80% done… still on for a character test this weekend I think :) 

A rough fur test to see if I can mess the seagull up a bit… might be cool ? 
more to come! 

J

A rough fur test to see if I can mess the seagull up a bit… might be cool ? 

more to come! 

J

Hey Peeps! started rigging the seagull.. max corrupted my file..lost 2 hours work…. BUT learnt something along the way.. going to make this rig super simple this time round… ie the wing close shape is one blend shape to get there.. with maybe 2 correctives,I think it’s working pretty well… usually the simplest way is best.. and as it’s only me animating this I can take short cuts, rigs tend to be realllly complicated to cater to a large group of artists and different ways of working… I’ll post a character study to test the rig hopefully this weekend :) 
more to come!!

Hey Peeps! started rigging the seagull.. max corrupted my file..lost 2 hours work…. BUT learnt something along the way.. going to make this rig super simple this time round… ie the wing close shape is one blend shape to get there.. with maybe 2 correctives,I think it’s working pretty well… usually the simplest way is best.. and as it’s only me animating this I can take short cuts, rigs tend to be realllly complicated to cater to a large group of artists and different ways of working… I’ll post a character study to test the rig hopefully this weekend :) 

more to come!!

Film title

Small update, think I’ve finally got a name for the short ! “Reel Sunshine” and the boat is going to be the s.s morning glory :)

coughed this up this morning, using extracted normal maps, render time 1 second, going to try this for the fisherman beard :) 
using the same technique for the detail on the rest of the characters too, saves loads on render time with the same kinda look 
More to come! 

coughed this up this morning, using extracted normal maps, render time 1 second, going to try this for the fisherman beard :) 

using the same technique for the detail on the rest of the characters too, saves loads on render time with the same kinda look 

More to come! 

Seasons Greetings! wish you all a great holiday season! I’m off to the hills for some snow fun time! :)

Seasons Greetings! wish you all a great holiday season! I’m off to the hills for some snow fun time! :)

How about a Marlin… nice slow motion shot of it coming out the water… splooosh! that should get the fishermans attention …? 
More to come 
J

How about a Marlin… nice slow motion shot of it coming out the water… splooosh! that should get the fishermans attention …? 

More to come 

J

thought I’d do the seagull today too :) 

thought I’d do the seagull today too :)