coughed this up this morning, using extracted normal maps, render time 1 second, going to try this for the fisherman beard :) 
using the same technique for the detail on the rest of the characters too, saves loads on render time with the same kinda look 
More to come! 

coughed this up this morning, using extracted normal maps, render time 1 second, going to try this for the fisherman beard :) 

using the same technique for the detail on the rest of the characters too, saves loads on render time with the same kinda look 

More to come!